Crea v0 11 5 - Steam Early Access


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Torrent Hash : 7336FB9AEEACA5F04ABBB8122A9C2E2C655EB1AB
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 84.56 MB


Crea v0 11 5 - Steam Early Access
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Torrent File Content (1 file)


     crea.exe -
84.56 MB



Description



 							image
Title: Crea
Genre: Action, Adventure, Indie, RPG, Early Access
Developer: Siege Games
  v0.11.5  General:  • (Feature) Added full controller support  • (Feature) Enhanced water
graphics  • (Feature) Added option to enable/disable vertical sync  • (Change) Optimized water simulation 
• (Change) Many particles now emit light  • (Change) Collected items that are equipped will stack on
equipment being going to inventory (such as arrows)  • (Change) Dropped items will not go back to the character
who dropped it until the character goes out of range and comes back  • (Change) Placing items onto mannequins or
crafting stations now works with both left and right click (previous left click would drop the item)  • (Change)
Inventory space is now increased through a skill rather than obtaining additional bags  • (Change) Scale option is
now "Zoom" and only zooms in on world and does not change UI size  • (Change) Jumping is less floaty 
• (Change) Adjusted controls underwater  • (Change) Game window is now created using resolution and display
mode settings  • (Change) Set a maximum distance that sounds will be heard  • (Bug) Resolved game crash
issue when going fullscreen with some graphic cards  • (Bug) Resolved issue with items not being placed on the
backwall correctly causing items to not be able to overlap  • (Bug) Resolved issue with being able to create rifts
in unstable realms (such as horde realms)  • (Bug) Resolved issue with hardcore mode not properly deleting a
character with cloud save.  • (Bug) Resolved issue with held items getting mixed up  • (Bug) Resolved issue
with player's input becoming broken after traveling with a rift  • (Bug) Resolved issue with audio settings not
properly working  • (Bug) Resolved crash that would occur sometimes after save and exit  • (Bug) Resolved
crash when attempting to ledge grab on the world seam  • (Bug) Resolved issue with screen flashing at the start of
a play session  • (Bug) Resolved inconsistency with placing items and tiles  • (Bug) Resolved issue where
destroying a table with the player or chests on it would cause them to stay floating  • (Bug) Resolved issue with
particles using a texture being drawn incorrectly  Combat:  • (Feature) Completely rebalanced combat  •
(Feature) Character level cap has been increased to 50  • (Feature) A new monster, Telin, wanders the fractured
lands  • (Feature) Gildor (boss) now stands guard  • (Feature) Regions can now be purified with help of a
special item  • (Change) Added level requirement to weapons and shields  • (Change) Mind stat now acts as
magical defense  • (Change) Decreased amount character slides when attacking  • (Change) Monster attacks now
have attack and element types  • (Change) Tweaked drops for many monsters  • (Change) Monsters no longer
yield experience when dying from lava  • (Change) Added a message to help clarify how to exit boss realms  •
(Change) Reduced Speep health regen  • (Bug) Resolved issue with combat experience becoming negative after
leveling  • (Bug) Resolved issue with Paragon 'Waller' affix leaving walls around when saving and exiting while
the wall is up  • (Bug) Resolved issue with Paragon 'Rich' affix causing the monster to not despawn properly 
• (Bug) Resolved issue where character could get stuck with exhausted status effect  • (Bug) Resolved issue
with arrows not being rotated properly  • (Bug) Resolved issue with monsters and the player being able to take
damage after dying  • (Bug) Resolved issue with monster's physics causing them to jump high and behave oddly 
• (Bug) Resolved issue with monsters getting into stuck state when dying  • (Bug) Resolved issue with ledge
grab on world seam  Multiplayer:  • (Change) Added support to have better control over client's physics  •
(Bug) Resolved issue with player's homepoint not being set correctly in multiplayer  • (Bug) Resolved issue with
Exhausted effect not working properly in multiplayer  • (Bug) Resolved game crash when client would die from burn 
• (Bug) Resolved issue with horde realm crystal not taking all nearby players  • (Bug) Resolved a
multiplayer issue that'd cause the host to crash when a client would connect (only on some worlds)  • (Bug)
Resolved issue with client crashing when host enters a Horde Realm or boss realm without that client  Crafting:  •
(Feature) Many materials fall into a certain genera and many recipes now accept any item within a genus (Lumber, Refined
Lumber, Premium Lumber, etc.)  • (Feature) New minigame-esqe system, Chaos Crafting, has been added which makes it
possible to directly affect a crafted item's quality  • (Feature) Many items now grant higher quality items or
larger quantities of the same item when crafted at a higher quality  • (Change) Adjusted crafting level for most
items to account for new level caps  • (Change) Decreased number of required materials for many recipes  •
(Change) Removed catalysts from most recipes  Item:  • (Feature) Added a new tier of swords, spears, bows, wands
and armor (over 50 new pieces of equipment)  • (Feature) Weapons can now have elemental attack types  •
(Feature) Two new mattock upgrades have been added  • (Feature) Added a new 'Premium' tier of imbuable materials 
• (Feature) Added new tier of treasure chests  • (Feature) Crafting Stations have been reworked and are now
expanded upon with support items that grant passive bonuses in Chaos Crafting  • (Change) Now weapons that provide
on attack effects will only have those effects be applied when attacking with that weapon  • (Change) Replaced
anvil and furnace with "Forge" crafting station  • (Change) Removed all '+' versions of equipment 
• (Change) Lockpicks now mention that Lockpicking skill is required  • (Change) All treasure chests capacity
have been increased by 5  • (Change) Way Cluster Rifts now cannot be placed in the ground  • (Bug) Resolved
issue with way cluster 'rift' not being created properly  • (Bug) Updated Bone Bow graphics to display correctly 
• (Bug) Resolved issue with item highlighting getting stuck  • (Bug) Resolved issue with Flechette Bow split
arrows not firing in the right direction  • (Bug) Resolved issue with occasional game crash when interacting with
Chaos Bed  Research:  • Feature) Added item sets that group items to be researched together  • (Feature) A
notification is now displayed when researching and learning recipes  • (Change) The researcher no longer is
required to unlock higher level recipes  • (Change) Cut research time in half  • (Bug) Resolved issue with
researching not yielding Craft TP while playing multiplayer on client  • (Bug) Resolved issue where scraps from
researching would be added to the wrong inventory  User Interface:  • (Feature) Reworked HUD including revamped
toolbar and vitals (HP/Stamina)  • (Feature) Channeling an Aer is now shown in vitals on HUD along with current CP
(Channeling Points)  • (Feature) Infusions (permenant stat raising) is now done through the Equipment UI  •
(Feature) New tutorial/guide has been added  • (Change) Craft window now features categories and subcategories as
icons  • (Change) Stats now have tooltips describing its function  • (Change) Shields can no longer be
placed on the toolbar  • (Change) Settings UI has been revamped  • (Change) Cartography shop UI has been
revamped  • (Change) Tooltips now include an item's quality  • (Change) Added tooltip to show value for
experience bars  • (Change) Equipment when is now Gear (G)  • (Change) Tooltip now shows appropriate skill
icon for form skills  • (Bug) Resolved issue with tooltips not always showing properly  • (Bug) Resolved
issue with gear improperly being reequipped when returning from being grabbed  • (Bug) Resolved issue with craft
items becoming select locked  • (Bug) Resolved issue with experience to next level not being set correctly in
equipment window after leveling  • (Bug) Fixed the "Info" window  Talents and Skills:  • (Feature)
Talents can now reach level 50  • (Feature) Nearly all Arms skills have been replaced with 17 new skills  •
(Feature) New weapon proficiency skills have been added that unlock attack combos and more  • (Feature) Use Tool
skill now has multiple levels which increase dig radius. Dig radius can be changed with button press (Z).  •
(Feature) Craft skills have been replaced with many new skills for Chaos Crafting  • (Feature) Added 6 new Gather
skills  • (Feature) Added 5 new Explore skills  • (Change) All forms now scale off of either equipped
physical or magical weapons  • (Change) Channeling now plays an animation and sound effect  • (Change)
Region levels are now used in calculating Explore TP gain  • (Change) Increased effectiveness of the Innovate
skill  • (Change) Many skills now have different tooltip text for the different levels   • (Bug) Beam spells
have been fixed  • (Bug) Resolved issue where casting spells without an SP cost would encounter a silent error 
World:  • (Feature) A new ore tier has been added  • (Feature) Remna Springs now only drop Remna Core and
disappear after being interacted with  • (Feature) There are now more Remna Springs in worlds  • (Bug)
Resolved issue with world generation taking so long that the world would be saved twice and cause serious issues 
• (Bug) Resolved issue with some Horde Realms having spaces too small for the player to fit through  • (Bug)
Resolved issue with Oil Slime Horde Realm exit crystals not always appearing  

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.
Current Features
Everything is still a work in progress and subject to change.

Character Progression: Level up your character by vanquishing monsters.
Talents and Skills: Grow and learn over 50 skills by performing related actions for any of your talents - Arms, Arcane, Divine, Craft, and Gather.
Unique Monsters: Crea is populated with original creatures each with unique attacks.
Challenging Bosses: Encounter powerful beings that will test your skills.
Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
NPCs: Help bring to life several NPCs that will prove themselves invaluable.
Exploration: Traverse procedurally generated worlds that are brimming with life.
Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
Realms: Explore beyond the world by gaining access to other realms.
Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
Free Content Updates: Continued free updates even after release.
Planned Features
These are features we currently have planned and have every intention to do but please keep in mind that plans can change.

Steam Workshop: Easily share and play mods with Steam Workshop support.
Other Steam Features: Beyond Workshop, We would love to add achievements, cloud saves, and trading cards.
Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
Grafting: Further expand your equipment by imbuing unique attributes to them through the power of Remna.
Refined Systems: All of the game systems will continue to be iterated on and refined.
More Content: Tons more items, biomes, monsters, bosses, and everything else.
Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

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